Potential Use Cases For NFT Creators

By extending the feature of the current NFT contract, we can envision a new set of functional and utilizable NFTs that are designed specifically with their designated industry

Here are the list of potential use cases

Record Labels or Studios launch NFT marketplace for artist to sell album and tracks as NFT

Record labels or music publishing companies can deploy individual NFT marketplace by artist or genre level. Music information can potentially aggregated by the company to be listed on their own NFT marketplace using their own payment token. For example, Rock and Ballad/RNB niche marketplace or a Justin Bieber NFT music marketplace using a JB Token to buy and sell the NFTs.

Selling individual tracks or album packs while making tier level music access through subscription for listeners. It combines tier level subscription and buy/sell functionality in one marketplace using a payment token created by the music publishing company.

Movie Companies creating NFT Viewing Pass or NFT Tickets

By adding ticket verification mechanism in the contract, movie companies can utilize NFTs as digital movie tickets with on-chain scanning for verifying access. By doing this, it makes the movie experience memorable as it can be viewed for future. It can also be expanded by offering collect and reward for loyal movie viewers through their loyalty program.

Game Developers transitioning to NFT Games

One of the major contributor to NFTs success is the game industry as players can now fully own game items from their loved games. By creating an open environment, these game items can be multi-game usable which means that game item from game A can be accepted and used in game B without the need to migrate, this can all be done through the contracts. Existing games has been successful and by adding blockchain capabilities, ability to own game items, ability to reward reward tokens which can be used to purchase other game items on chain. This set of functionalities incentivizes and upgrade the perception of gamers about ownership and earning in the game.